Jakarta, Pintu News – Digital human technology is entering a new phase with the arrival of Unreal Engine’s MetaHuman Creator, owned by Epic Games.
The platform enables the creation of high-quality, fully rigged, 3D human characters that can be used in real-time directly from the browser. Not only does MetaHuman Creator shorten a process that usually takes hundreds of hours, it also has the potential to transform the creative, gaming, and virtual influencers industries.
MetaHuman Creator is a web-based platform that makes it easy to create high-quality 3D digital human characters. Featuring a simple graphical interface (GUI), users can customize their face, body, and other details in real-time.
Although easily accessible, making optimal use of its output still requires professional 3D design skills. The character output can be directly used in Unreal Engine for various needs.
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Real-time 3D character creation requires heavy computing, so MetaHuman Creator utilizes Pixel Streaming technology. This system connects users to a remote server GPU, similar to the concept of Google Stadia or Nvidia GeForce NOW.
With WebRTC as the foundation, users can experience real-time editing without significant latency, even if only using a regular browser.
The platform is aimed at game developers, NPC creators, CGI movie studios, social avatar developers like ZEPETO, and virtual influencer creators.
All target users have something in common: technical understanding of 3D creation. MetaHuman Creator drastically cuts production time, but creativity and craftsmanship still make the difference.

The quality of the characters produced is on par with the work of professional digital artists who require tens to hundreds of hours of work. MetaHuman Creator provides a high quality starting point, which artists can then refine to add personalized details.
The availability of this high quality will expand the market, but also encourage competition among artists to produce more detailed works to stand out.
Any changes to the character design can be seen instantly thanks to real-time rendering. This makes the creative process easier as there is no need to wait for long rendering results.
In addition, the generated characters are fully rigged, ready to be connected to motion capture, including via iPhone or professional rigs, for direct use in animation.

MetaHuman Creator provides very diverse design options in terms of skin color, face shape, and body size. This diversity is important to ensure an inclusive virtual representation.
With this feature, creators can create characters that represent various cultural and geographical backgrounds.

Output portability is an important factor, especially compatibility with other software outside of Unreal Engine. Questions related to licensing, APIs, and ease of integration are still of concern to developers.
If Unreal Engine maximizes this aspect, the adoption of MetaHuman Creator could extend to various platforms, including video call applications, chatbots, and social media.

MetaHuman Creator has the potential to drive the growth of the virtual humans industry and change the way humans interact in the digital world. With easier access, new creators can enter the industry without major barriers.
However, the final quality and appeal of the characters still depend on the narrative and creativity built around them.
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